Shara Evans
From MHCGraphics
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[edit] Shara M. Evans
[edit] About Me
Hello! My name is Shara Evans, I am a senior (class of 2008) at Mount Holyoke College. I live in a lot of different places but was born and raised outside of Detroit, Mi. So Michigan is more or less my home, or at least where I vote and pay taxes! I am an International Relations Major, and a Culture Health and Science Minor. Next year I will be getting my masters at the London School of Economics. Yay! For more information find me on Facebook
[edit] Favorites
I don't have a lot of what you would specifically call 'favorite things' but my favorite restaurant (in the entire world is Morimoto in New York City (Best food Ever). I really can't say enough about their Kobe Beef Carpaccio and their Rock Shrimp Tempura. Road trip anyone? Visit their website!
[edit] Hobbies
I knit, I read, I play video games, I make many horribly failed attempts into the land of crafting, but mostly I'm doing school work (although that isn't so much a hobby as a necessity). My current project is making shawls for my closest friends and myself for Laurel Parade.
[edit] Lab 2: A Simple Model: Lab
So maybe it isn't all that simple, but i swear Wilbur (the pig) and I wound up in an all out war, and I was DETERMINED to get the guy right with the skills I had at available. Oh and the Chicken? Yeah...then i just went overboard. Almost all of the objects in the scene, except for the rocks, the sun and the 'grass' are tiered objects (i.e. defined object group with in a group, within a group....many layers in some cases). The fence was the easiest, consisting of just three cylinders, which i then repeated and translated to create the enclosure. The pond and rocks are just plain spheres and cylinders. Wilbur, the demonic pig, a combinations of sphers, cylinders and two cones for the ears. The Chicken (without a name) was relatively easier, because of the amount of time/practice it took in making Wilbur. The base model of the chicken has no color, with the exception of the head feathers, so that it can be added later (hence the 2 different colors of brown, and white chickens) Let me know what you think!
[edit] Lab 3: Working with custom objects
For Lab 3 i made a bookshelf. The shelves themselves are a difference object of two cubes, the glasses on the top shelf are a swept prism. Wilbur makes a return as a piggybank with a coin slot taken out of his back with a difference object. The poker chips lying around him are made with a swept prism shape and the eraser is an intersection of a sphere and a cube. The books covers are difference objects with cube 'pages' insterted. There books are clustered in different sizes and then repeated as a single object. At the top of the bookshelf is a truck, made with a prism and cylinders for spheres, although an extruded object might have worked also. The cup of coffe next to it is two cylinders differenced to make the glass, and a sphere with pieces cut out by cubes at the bottom to make a rounded edge. The coffee is just another cylinder inside.
[edit] Lab 4: A Marble and Realistic Materials
The marble is six spheres on the inside arranged to make a diamond shape, inside of a larger transparent sphere (which reflects pink light) with a very high refraction. Very simple but i love how it turned out!
For the Realistic Model I decided to make a Light Saber...the body is made out of four different sections, each with several different pieces and stacked. It definitly took a while but...come on...it's a LIGHTSABER! How cool is that! There is also a billboard in the background to compare the real thing, I thenk the materials are acctually pretty spot on. If you want to be incredibly geeky about it like I am, specifically this is Luke Skywalker's lightsaber from Return of the Jedi.
[edit] Lab 5: Suprise!
For this lab we start with a doll house in a marble, then we zoom out to see the marble in a jar of other marbles, then we zoom out to see the marble jar on a table with some chairs. We zoom out again to see the table and chairs are acctually in a doll house and then zoom out again to see that the whole thing is in another marble! How far does this cycle go? I used a lot of surface images and grain images for this ( wood, the carpet, the sides of the house, the roof and several of the marbles) as well as a few spot lights. The rest was basic cubes, spheres and a lathe for the jar with a glass material.
[edit] Lab 6: Repetition
This lab was eeeevil. Mainly because I kept breaking Mead. Turns out it doesn't really like to do surface or grain images on la4rge/ lots of objects. The most complicated object in there is probably the chair, because of it's back. The sky out the back are a few poster meshes to show that the windows are really windows that you can see through and not just cubes. Repetitions are involved in the desk - adding the chairs, the lamps, and then the desks themselves. It would have taken AGES to type all of it out without it.
[edit] Lab 6: Part 2
I wanted to leave it at that, but the walls and floor didn't feel finished to me, and i still wanted to put some books in there (the inspiration was a library, you need books in a library!) Getting the books on the shelves, each book is assigned a random material. and then placed on the shelf. Each shelf is a new randomly colored set of books and each bookshelf is a new randomly assigned bookshelf. Why yes...yes that did take a long time to figure out. The floor is a multiadd tile of a white material with a higher specularity, and a surface image of marble. I am particularly pleased with the reflection of the windows in the floor (which is probably much cleaner than your average library reading room floor. There are a few other things i wanted to do with this, namely improve the carpet a bit, but at this point i dont think the poor computers in the lab can take much more, and i'm really pleased with it, so i'll leave it be!
[edit] Lab 7: Bezier Curves and Animation
[edit] Part 1: Bezier Curves
For the first part of the lab I made a simple beach scene. The water is a bezier prism, tiled using the multi add function and staggered a bit to make the waves look a bit choppy. The sand is a surface imaged cube abd the umbrella is another bezier function, differenced and then a cylinder thrown in to be the pole. All and all it's one of the simpler labs i've created.
[edit] Part 2: Animation
For this i animated a catapult, which i will use (in still format) in my final project. The catapult materials are all surface images. And almost all of the transforms etc are defined through one variable (the length of the frame/base). The tree's in the scene belong to the lovely Devora K. and have been added with a multiAdd function. The animation is just a rotation of the lever/launcher group along the X axis. This is probably one of the more simple labs i have done, visually speaking, but more complicated in terms of how I built the objects.
[edit] Final Project
For my final project I am working on a Castle scene. So far in developing the code for it i've come up with some rather interesting renders. Here are a few of them. The one with the grass (green cones) took 22 HOURS to render (because of all of the cones)...only to discover that the cones were too big. I was expecting this, but a girl can still hope! I am still undecided about whether or not I am going to try and make the cones work. I really like the added texture, but it needs help, and adding more cones would make it go even longer, considering there are already something like 20,000 in there (not to mention my fellow CSers might just shoot me if i take up the uber computer for that long again).
These are the Rough Draft/in progress images I generated:
[edit] Final Images
So these are the final images I rendered. First we have the inside of the castle, which really hasn't changed. It's your standard inside of a castle, but i'm really pleased with how the water in the well came out.
Next we have the outside, which I worked on after our presentations. The moat is courtasy of Sophie's amazing crumpled paper function, which makes for good water too! I am *so* pleased with how the water came out. For the trees I started with Devorah K's basic tree, and then multiAdded bezier leaves instead of the spheres. It looks *really* cool when you can have all of the leaves be very small and have about 3600 of them but as you can imagine, the computers really didn't like that, and crashed out on the memory. I'm still pleased with the texturing i got on these ones though! The sky and ground are surface images. The ground is tiled to a) not look crazy grainy and stretched and b) give it a slight rolling hills look. (for the sticklers out there, yes i am aware that the drawbridge for the castle will not acctually cross the river, but I think this way gives you better exercise, and i promise there are no man eating fish in the moat.
Thanks folks, it's been great! :D -Shara
Categories: Artists | Gamers | Knitters | Seniors




