Ginger Plantier
From MHCGraphics
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[edit] Ginger Plantier
Hey everyone, Ginger here. I am a 31 year old FP here at MHC. I am designing my own major in Forensic Photography... YEEHA! I have a very vibrant and energetic 10 year old daughter named Tia-Lynn, who keeps me young and life fun. This class is like learning a whole new langauge for me, as I have no experience with any kind of computer programming what so ever. Good luck to everyone with their courses this semester!
[edit] Smithsonian
[edit] Good Food and Good Fun!
The best place to eat (and really the only real "Restaurant") in Hatfield, is the Smithsonian Neighborhood Grill and Bar. They have an awesome selection of incredibly yummy daily specials, as well as your everyday Pub cuisine. The people are super friendly and the service ROCKS!! My family and I dine at the "Smith" at least once a week.
[edit] Lab 2 Assignment
For this lab I created a group made up of a sphere and multiple cylinders which I rotated around the sphere. Then I just used that group in three different positions within my scene. I also experimented with creating a new RGB color (Orange) and I used that color for my group object, but also for the color of one of my lights.
[edit] Lab 3 Assignment
This scene is obviously abstract. First i changed the background color. I had a lot of fun using different colored lights in different positions for this lab assignments. To create the middle "Difference" object, I simply took a cube and rotated it 45% on the x axes, then I created a "Difference" using 2 spheres. It looks as though I used 4 but that is just because you can actually see 2 different faces of the sphere because of the angle that I rotated it on. The other two house shaped objects were created by "Intersecting" 2 cubes both rotated by 45% on the x axes and then translate to different positions. Once I created the first "Intersection" I then used created another one in the scene that is essentially opposite in position to the first one.
[edit] Lab 4 Marble
Not really sure if we are supposed to add this to our Wiki page or not, so I'm doing it anyway, just in case. :)Ginger
[edit] Lab 4 Assignment
I gotta' say that I impressed myself with this scene a little bit. First I created multiple planes and rotated them accordingly to create the illusion of a room. The back red wall is not a plane though. I had to make it by using a very large flat cube, so that I could "difference" a window out of it. I then put another light blue plane behind the red cube to make it appear as if it were the sky outside the window. Next I grouped together 1 lrg. cube and foor smaller cubes to create the square end tables in the scene. Also in that same group I created a small display stand by "differencing" a cone and sphere together, and then I placed the marble we had made on top of that stand to build a slamp for my tables. Then placed one of the table/lamp groups in each of the far corners of my room. Next was the coffee table in the middle, which I created by grouping together 2 cylinders. One cylinder is made of black plaster and the other is flattend out cylinder rotated 90% on the x axes and made out of a mirror material. Also in this same group I used the teapot from the examples page on the wiki. Next I built the couch which was fairly simple. I just grouped 2 cubes stretched along the z axes and then differenced from one another to create the seeting portion, then grouped 4 elongated black cylinders to create the pedistals and the arm rests. The TV is just 2 flatened cubes that I used to create another "difference". The screen is made of black plastic which has more specularity so it gives the appearance of reflected light. The lighting in the scene is pretty simple. There are 4 lights dirrectly above the couch (try to imagine track lighting) there is also a light dirrectly above the coffee table and two more above each end table. The default lighting has been "shut off".
[edit] Lab 5 Assignment
For this assignment I did not try to over acheive by any means. I simply created a cup using two Differences ( one for the top of the cup and one for the base of the cup) and then filled the cup with marbles rather then a liquid... hence the "SURPRISE" element which was required. I used the source codes from several of the marbles in the class example to use as the marbles in my cup. I added 2 spotlights to the scene and shut off the default light. I shot an image with the camera at the default position and then shot an image from a second camera located above and infront of the cup.
[edit] Lab 6 Assignment
For the multiAdd assignment I chose to make a pic-i-nic blanket, which will be used in Lab 7 and probably in my fianl project as well. To make the blanket, I just created a group of 4 simple cubes which were made of red & white plastic. Then I defined a multiAdd function which would allow me to add multiple instances of the blanketSquares I created to my scene. Next I defined a blanketRow group that had nothing in it. I then called the multiAdd function using the blanketSquare group as the object I was adding to my blanketRow, in order to create a row of the squares. Then I multiAdded again, this time using the blanketRow group as the object i was adding to my scene, in order to create a blanket out of my blanketSquares.
[edit] Lab 7 (Part 1) Assignment
This is a VERY rough draft of what my Ant Farm will eventually look like, but there is a decent bezier curve used in the image. I creaated 3 materials that I used to build 3 different cubes that are the same size and live in the same place. I did this as an attempt to make the sand part of my ant farm look realistic and granulated, so far this attempt has been in vein. I then created a tunnel using a prism bezier curve, and I differenced it out from the sand part of the ant farm. Obviously there is still much work to be dome in regards to the materials, but I think it will be easier for me to just use a surface images and trhen difference the tunnel from that instead.
[edit] Lab 7 (Part 2) Assignment
For my animation I just used the picnic blanket that I created for my multiAdd in lab 6. Then I borrowed the code for Charlie's ant, and I multiadded it to my scene. Then I defined an adjustment function to make them run across the center of the blanket. Then I used the film command to create 100 frames of my ants running across the blanket.
[edit] Final Project
Finally!! Well my image still hasn't finished rendering yet, so I am putting up a couple of the still images from the tmp file. For my final project I chose to build an Ant Farm. I borrowed the code for the ant from Charlie (thanks again Charlie). The blanket I used is the one I made for Lab 6, and I just rotated it to sit on the ground (a green plane) under the ant farm. I changed the background from white to blue to create a sky. The sand in the ant farm is created from a surface image that I pulled off of the web. Around all four sides of the ant farm are also pieces of "plexi glass" that I created to make it more realistic and of course to keep the sand from falling out. The "plexi glass" is just a transparent plastic material with a small amount of specualrity. The top and bottomr of the Ant Farm are just simple red plaster cylinders that I scaled and stretched out to fit over the sand and "plexi glass". To create the tunnel I first created a very small cylinder, rotated it by 90 degrees on the x and then differenced it out from the body of my Ant Farm. I then multi added it a few times to create a small tunnel to begin with and place my ant in. Then the fun stuff started!!! I could not figure out how to create an adjustment function that would both add a new cylinder to the tunnel in each frame and also difference it out from the body of the Ant Farm at the same time. Jim finally came up with the answer, by creating a group to put the tunnel hole in first and then calling an adjustment function. Once that was all figured out (Thanks Jim!!) I was able to start calling my film commands. I simply made the ant and the tunnel move together at the same time in each frame so that it looks as if the ant is creating the tunnel by burrowing through the sand. I gave the film command only 2 parameters for each of the ants journeys across the Ant farm from one side to the other. Then for the corners I created a quadratic bezzier curve for the ant and the tunnel to follow , but I also had to add another parameter, which was a rotation of 180 degrees which would make sure that the ant was facing the correct direction when it started moving back across the Ant Farm in the opposite direction. I just repeted the film commands over and over using the oppropriate parameters each time until I reached the top of the Ant Farm. The lighting in the scene comes from above (the sun, a very intense light) and also has 3 bulbs centered along the x axix in front of the Ant Farm and also 3 more behind it. So this is what the stills look like, I wish I had more to put up, but this is the best i can do for now. Have a great summer everyone and congratulations to all the graduating seniors!!

