Devora Kremer
From MHCGraphics
Contents |
[edit] About Devora
Devora Kremer was born at 5:55 am on Nov. 25th so it's not surprising that her favorite number is 5. Devora grew up in the town of Ardmore, Pennsylvania (a suburb of Philadelphia) only ever moving so far as across the hallway. A devoted member of Camp Ramah in the Poconos, Devora spent two summers at the associated day camp, five as a camper at the overnight camp, and so far two on staff. The youngest of three girls, with a sister in graduate school in New York City and one in the Israeli Army in Israel, Devora could not wait to leave her parents for the wonderful world of brick buildings and snow.
[edit] At Mount Holyoke...
Devora is currently a first year living in Buckland and trying to make a habit of trying new things. So far, the list consists of playing on the MHC Ice Hockey team, horseback riding, tutoring math at the South Hadley elementary school, baroque and renaissance dancing, and trying to make images come alive (or at least exist) on a computer screen.
[edit] If you're visiting Philadelphia and want to eat out...
try Kingdom of Vegetarians or New Harmony both in China town. Kingdom (at 129 N 11th St) and New Harmony (at 135 N 9th St) are owned by a man named Ming who can be found in one of the two restaurants while his sons keep things going at the other. Both menus are completely vegan (there isn't even any honey) and certified kosher by the Rabbinical Assembly in Philadelphia. It's a ton of fun going in and ordering pork and shrimp and happily eating what I can only guess tastes like the real thing.
The Restaurants are rather low tech with menus that are often riddled with typos, but the prices reflect such a small establishment and are quite reasonable, even for a student with little reliable income. In reflection of Ming's low tech abilities, the restaurants' official website, and periodic specials, can be found on myspace.
[edit] Studio Labs
[edit] Lab #2: A Simple Model
The assignment for lab #2 was to use the shapes we know to create an image. So I started out by making two groups. One was a house with a roof and the other was a house with the roof flying off. By combining houses with roofs into rows I was able to create a town of identical houses. Then I added a gray inverted cone in the background to create a tornado which is quickly descending on the town. But come on, who wants a town where every house looks the same anyway?
[edit] Lab #3: Custom Objects
The assignment for this lab was to use custom objects to create an image. To make the tree trunk, I used the difference of a cylinder and two spheres which gives it that curved out shape. each fence post is a mesh of a rectangular polygon base and a triangular top. The combination of four differently rotated sides gives it a three dimensional shape with a pyramid top. The crosses on the fence are prisms of small rectangles. The tire swing is made with simple differences, but the dirt garden "rows" are two separate sweeps. In this project, I also defined the colors for the dirt, the tree trunk, the grass, and the sky. And of course, I made use of the bunny!
[edit] Lab #4: A Realistic Image
For this lab, my focus was on the glass window, but I also managed to create custom materials in the moon, the couch, the coffee table, and the lamp. The most difficult thing, but I guess it's quite realistic, is that the moon is pretty big, but really, really far away. I tried making it smaller and putting it right outside the window, but it kept picking up the shadow from the window frame. It's final coordinates are at (150 800 2000). Basically everything is new except the tree which I took from my third lab. The one downfall of the final outcome is that the light in the lamp has no source. I know that I put a bulb in there, but it isn't apparent unless the code is read. But honestly, at this point I just want to be finished with this lab, so I'm letting it slide.
[edit] Lab #5: Surprise!
This lab is supposed to include an elemant of surprise. I think I achieved this, but you'll have to decide for yourslef by looking at the following images. Nothing is too new (I did define the blue color of the walls) except for making use of shared modules and I feel like I got pretty good at figuring out intersections and differencews and making sure that when lined up, they would work. (For clarification, see the second image.) I finally thin I mastered the billboard, so the third image takes advantage of that!
Thank you to Michelle Dean, Carol Stafford, and Shara Evans for the use of your shared modules.
Four squares... is is a checkerboard?
oh! It's a puzzle on a table.
No! It's a mat on the floor of a playroom!
[edit] Lab #6: Repitition
The focus of this lab was repition. So, I used a multiadd within a multiadd to make the brick wall. The primary aspect is a multiadd that stacks rows of bricks on top of each other. Part of the definitions for that function is another multiadd that randomly generates the color/material of the bricks for the row. As a result, every brick in the wall is randomly generated (from a predefined list of 5 color/material choices). The grass is generated with a surface image on a plane and the sky if just a cube with a surface image of clouds.
Brick Wall #1:
and hitting "run" again gets me... Brick Wall #2:
[edit] Lab #7: Animation
Okay, this is the first part of the lab which, sorry to say, doesn't actually have any animation. Rather, the assignment was to "play" with bezier curves.It was also recomended that we begin thinking about our final projects. So, I decided to combine the two and use a bezier curve to make a path that I'll use in my final project. I had a really hard time making the path look curved because when I scaled it along the x axis it looked pretty straight. Turns out the curve that I defined just wasn't drastic enough. That fixed, I figured that the path looked a bit lonely (and it was hard to tell what it was) so the scene now has a bunny and a tree as well as "grass" and "sky." Enjoy!
Holding with the idea of building on past work as opposed to starting over, the bunny now hops across the scene. But bunnies are not very good at following paths!
[edit] Final!
The goal for this final is to make an improved playroom. It's a work in progress, but here's what I have so far:









