From MHCGraphics
; Mead example file: Arrows
;
; Jim Teresco
; Computer Science 110
; Mount Holyoke College
; Based on a model by Duane A. Bailey, Williams College
;
; February 13, 2008
;
; $Id: Arrows.scm 481 2008-02-13 18:18:52Z terescoj $
;
(require (lib "Defs.ss" "Mead"))
; Our arrows will have feathers on the tails, so defined those.
; We start with a pair of cubes that cross, which are oriented along the
; y-axis
(object featherParts Group
(add cube
(xform
(scale .3 1 0.025)
)
)
(add cube
(xform
(scale 0.025 1 .3)
)
)
)
; Next, intersect the featherParts with a cone to give them a nice
; angled shape. Note that the feathers are still oriented along the
; y-axis
(object feathers Intersection
(add featherParts)
(add cone
(xform
(scale .3 1 .3)
)
)
)
; Compose the arrow as the tip, the main shaft, and the feathers.
; We align the whole thing facing up along the y-axis
(object arrow Group
; main shaft, always whitePlaster
(add cylinder whitePlaster
(xform
(translate 0 50 0)
(scale .1 2 .1)
)
)
; tip, also always whitePlaster
(add cone whitePlaster
(xform
(translate 0 50 0)
(scale .1 .2 .1)
(translate 0 200 0)
)
)
; add in the feathers, but don't specify a material for these
(add feathers)
)
; Add a few arrows to the scene
(tell scene
(add arrow redPlaster
(xform
(zRot 90)
(translate 100 0 0)
)
)
(add arrow greenPlaster
(xform
(zRot 75)
(translate 100 50 0)
)
)
)
(tell camera
(shoot)
)